HAI Worlds

The HAI Atlas

Some HAI Soundworks albums share roads, forests and history. Others open a portal to somewhere else entirely. The Atlas marks only the places the music has already made real.

The HAI Known World at dusk: a volcanic tropical island and a space-launch islet in the western sea, a white elven city above a vast ancient forest with a great glowing tree at its heart, war-burned lands and a steampunk harbour in the south-west with a cartoon doorway on the far shore, a desert to the south, farmland and golden meadows in the east beneath snowy mountains and a village, a domed gulf city, and a violet portal among floating rocks in the south-east.

Index of places

  • Region

    Blue Mango Bay

    Warm beaches, jungle paths and old ruins share this island with villages that come alive on festival nights. Blue Mango Bay gives these shores their bright tropical rhythm.

    Blue Mango Bay

  • Transit hub

    Sky Ferry

    A small launch island below Blue Mango Bay, lit by runway lights and filled with the sound of engines. Sky Ferry is a departure point for journeys far beyond the familiar shores.

  • Gateway

    Ink Gate

    A doorway in the western cliffs opens into the black ink, bright brass and elastic cartoon world of Ink & Brass. Ragtime, comic chases and mischievous musical accents set everything in motion.

    Ink & Brass

  • Region

    Ashlands

    Ashlands is a war-burned land of ash, broken stone and villages slowly being rebuilt. Between ruined roads and sleeping gods, life begins to return.

    Ashlands of the Sleeping Gods · Ashlands of the Quiet Dawn · Whispers of Returning Life

  • Gateway · in Ashlands

    Ashlands Gateway

    A portal of The Drunken Seraphs stands among the recovering ash fields. Beyond it, the ruined landscape gives way to a warm hearth and the tavern songs of Tales from the Emberlit Hearth.

    The Drunken Seraphs - Tales from the Emberlit Hearth

  • Region

    Wasteland

    South of Ashlands, the greenery fades into rust, dust and abandoned machinery. The road continues through a stark post-apocalyptic landscape.

  • Region

    Harkervale

    Harker & Vale Engineering’s harbour city stands on the south-western coast, with brass foundries, steam towers and iron viaducts over the waterfalls. Harkervale is home to the planned Harker & Vale steampunk trilogy.

  • Region

    Lórenvalë

    An elven realm rising beyond the northern edge of Elder Woods, shaped by memory, healing and the vow to guard what survived the years of fire. Lórenvalë - Songs Beyond the Elder Woods is its musical record, with choral hymns, orchestral colour and Quenya voices.

    Lórenvalë - Songs Beyond the Elder Woods

  • Region · painted backdrop of the map, not a selectable place

    Elder Woods

    Elder Woods is the ancient forest at the heart of these lands. Lórenvalë rises beyond its northern canopy, while the paths beneath its trees meet at Whispering Grove.

  • Landmark

    Whispering Grove

    At the heart of Elder Woods, forest paths meet beneath a luminous ancient tree.

    Ink & Brass (game cues & stingers)

  • Landmark

    Hollowgate Inn

    Hollowgate Inn sits between Elder Woods and the Sunvale fields with crooked gables, warm windows, pumpkins by the door and more ghosts than the booking page mentions. Boo & Breakfast is the music of the house: cozy, playful and only as spooky as the night requires.

    Boo & Breakfast

  • Region

    Sunvale

    Farm mornings, amber harvest fields, a fishing pond, little shops and rainy woodland paths lead down to a lantern-lit pier by the sea. Sunvale changes with each corner of the countryside, but never loses its sense of home.

    Little Farm Beneath the Stars · Amber Fields at Dusk · Quiet Day by the Fishing Pond · Little Shops on Sunvale Lane · Rainy Walk Through Elder Woods · Seashells by the Lantern Pier

  • Region

    Golden Meadow

    The golden fields below Sunvale are the setting for the journey of Echoes, Whispers & Fading Stars. A recurring melody follows the road from its first steps to its final reflections.

    Echoes of the Open World · Whispers of the Golden Meadow · Fragments of a Fading Star

  • Gateway · in Golden Meadow

    Golden Gateway

    In Golden Meadow, a portal of The Drunken Seraphs leads to a quiet camp at sunrise. Tales of the Rising Sun accompanies the last cup by the fire before the journey continues.

    The Drunken Seraphs - Tales of the Rising Sun

  • Region

    Saffron Gulf

    A warm gulf city of minarets, busy harbours and the occasional suspiciously well-hidden rocket warehouse. Persian Nights gives it its identity: the gulf is the place, the album is its story.

    Persian Nights

  • Region

    Snowfall Mountains

    North-east of Sunvale, snowy peaks and stone bridges rise along Mountain Pass. Snowfall Village rests on the plateau beyond, while a portal of The Drunken Seraphs leads toward the northern inn.

  • Gateway · in Snowfall Mountains

    Snowfall Gateway

    Beside the stone bridge at Mountain Pass, a portal of The Drunken Seraphs opens onto the northern inn of Tales from the Northern Lands.

    The Drunken Seraphs - Tales from the Northern Lands

  • Settlement · in Snowfall Mountains Coming Soon

    Snowfall Village

    Timber houses and warmly lit windows bring a Christmas glow to the snowy plateau beyond Mountain Pass.

  • Alternate realm

    Other Realms

    Other Realms connects different realities: the broken simulation of Fractured Reality, the cold technological world of Mask Protocol, the intimate stories of Letters We Never Sent and the rain-soaked city of Midnight Files.

    The Drunken Seraphs - Fractured Reality · Mask Protocol · Letters We Never Sent

Some releases deliberately live outside the map. A world does not need coordinates to be complete. Browse all music.