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Seashells by the Lantern Pier: release notes (Read on itch.io)
Sunvale reaches the coast with seafoam, small boats, tidepools and lantern reflections, closing the countryside collection on open water rather than another field.
Devlog
Release notes, small production updates and stories from behind the music, kept together instead of scattered across old itch.io posts.
Release
Sunvale reaches the coast with seafoam, small boats, tidepools and lantern reflections, closing the countryside collection on open water rather than another field.
Release
Hollowgate Inn is open: candlelit rooms, friendly ghosts, crooked hallways and a Halloween soundtrack that prefers playful mystery to real terror.
Update
A small practical note for developers using the free sampler: suggested loop points can help with prototyping, but they are convenience markers rather than a promise of seamless looping.
Release
Sunvale slows almost to a stop beside the fishing pond: willow shade, soft water, dragonflies and music for the rare game moment that does not need to hurry anywhere.
Release
Blue Mango Bay opens the island: beach villages, jungle paths, ruins and festival nights, all scored with the same warm tropical identity.
Release
Sixteen tracks from fifteen HAI Soundworks releases, gathered into one free sampler so developers can try very different worlds inside a real project before choosing a full pack.
Behind the music
A look behind Ink & Brass, where 1930s cartoon jazz, ragtime and vaudeville grew into a full developer pack of music, cues, stingers and tiny musical punchlines.
Behind the music
Sunvale Countryside begins with a small farm and grows outward one album at a time, turning farming routines, village errands, rainy walks and quiet evenings into one connected cozy world.
Release
Orchestral Adventures is the broadest musical toolkit in the catalog: classic cinematic orchestra for discovery, fantasy travel, action, title screens and projects that have not chosen one world yet.
Behind the music
Deafening Silence splits horror into three useful layers: ambient pressure, psychological piano and industrial combat music, starting with the darkness underneath everything.
Release
Persian Nights gives Saffron Gulf its pulse: Persian-inspired colour, strong percussion and orchestral scale for desert travel, battles and nights that feel hotter than the daylight.
Behind the music
Mask Protocol came out of Global Game Jam 2026: a dark electronic score built alongside the game, where stealth, hostile technology and combat all share the same tense sci-fi language.
Release
Fractured Reality drops The Drunken Seraphs into a broken simulation, where industrial riffs and mechanical rhythm collide with melody, memory and the stubborn human signal underneath.
Release
Lórenvalë opens the path beyond Elder Woods with elven hymns, orchestral colour and Quenya voices, telling a quiet story of memory, loss, healing and the vow to guard what remains.
Release
The Drunken Seraphs leave the inn for a quiet road camp at dawn, ending the tavern collection with acoustic warmth, piano and the calm before another chapter.
Release
The tavern road turns north: snow at the windows, tired travellers and folk music that feels warmer because the world outside has become colder.
Release
The JRPG trilogy reaches its final stretch with music for last regions, heavier battles, revelations and endings that need more reflection than fanfare.
Release
The Drunken Seraphs begin by the fire: folk and acoustic tavern music for safe zones, quest hubs, long conversations and the evening before the road starts again.
Release
The Ashlands trilogy reaches the part after survival: villages return, roads reopen and Whispers of Returning Life lets warmth back into a world that still carries its scars.
Release
The fighting has stopped, but Ashlands is still listening for what comes next. Vol. 2 turns from open conflict toward ruins, grief and the uneasy quiet after destruction.
Release
One melody becomes a whole JRPG vocabulary in Whispers of the Golden Meadow, changing shape across open fields, night, mystery and battle without losing its identity.
Release
The first step into Ashlands: a dark-fantasy ARPG score for a world of sleeping gods, broken roads, ruined places and battles that still shape the land.
Release
The JRPG trilogy starts with the map opening wide: main themes, roads, towns, exploration and the first battles of a longer journey.
Posts are shown newest first. When an original itch.io date has not been recovered yet, the catalog release date is used only where it is clearly labelled.